phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @callback Phaser.Types.Create.GenerateTextureCallback
* @since 3.0.0
*
* @param {HTMLCanvasElement} canvas - The HTML Canvas element to operate on.
* @param {CanvasRenderingContext2D} context - The context of the HTML Canvas element.
*/
/**
* @typedef {object} Phaser.Types.Create.GenerateTextureConfig
* @since 3.0.0
*
* @property {array} [data=[]] - An array of data, where each row is a string of single values 0-9A-F, or the period character.
* @property {HTMLCanvasElement} [canvas=null] - The HTML Canvas to draw the texture to.
* @property {Phaser.Types.Create.Palette} [palette=Arne16] - The indexed palette that the data cell values map to.
* @property {number} [pixelWidth=1] - The width of each 'pixel' in the generated texture.
* @property {number} [pixelHeight=1] - The height of each 'pixel' in the generated texture.
* @property {boolean} [resizeCanvas=true] - Should the canvas be resized before the texture is drawn?
* @property {boolean} [clearCanvas=true] - Should the canvas be cleared before the texture is drawn?
* @property {Phaser.Types.Create.GenerateTextureCallback} [preRender] - A callback to send the canvas to prior to the texture being drawn.
* @property {Phaser.Types.Create.GenerateTextureCallback} [postRender] - A callback to send the canvas to after the texture has been drawn.
*/