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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Camera Fade In Start Event. * * This event is dispatched by a Camera instance when the Fade In Effect starts. * * Listen to it from a Camera instance using `Camera.on('camerafadeinstart', listener)`. * * @event Phaser.Cameras.Scene2D.Events#FADE_IN_START * @type {string} * @since 3.3.0 * * @param {Phaser.Cameras.Scene2D.Camera} camera - The camera that the effect began on. * @param {Phaser.Cameras.Scene2D.Effects.Fade} effect - A reference to the effect instance. * @param {number} duration - The duration of the effect. * @param {number} red - The red color channel value. * @param {number} green - The green color channel value. * @param {number} blue - The blue color channel value. */ module.exports = 'camerafadeinstart';