phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
26 lines (24 loc) • 959 B
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Camera Fade In Start Event.
*
* This event is dispatched by a Camera instance when the Fade In Effect starts.
*
* Listen to it from a Camera instance using `Camera.on('camerafadeinstart', listener)`.
*
* @event Phaser.Cameras.Scene2D.Events#FADE_IN_START
* @type {string}
* @since 3.3.0
*
* @param {Phaser.Cameras.Scene2D.Camera} camera - The camera that the effect began on.
* @param {Phaser.Cameras.Scene2D.Effects.Fade} effect - A reference to the effect instance.
* @param {number} duration - The duration of the effect.
* @param {number} red - The red color channel value.
* @param {number} green - The green color channel value.
* @param {number} blue - The blue color channel value.
*/
module.exports = 'camerafadeinstart';