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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var GetFastValue = require('../../../src/utils/object/GetFastValue'); /** * @typedef {object} Purchase * * @property {string} [developerPayload] - A developer-specified string, provided during the purchase of the product. * @property {string} [paymentID] - The identifier for the purchase transaction. * @property {string} [productID] - The product's game-specified identifier. * @property {string} [purchaseTime] - Unix timestamp of when the purchase occurred. * @property {string} [purchaseToken] - A token representing the purchase that may be used to consume the purchase. * @property {string} [signedRequest] - Server-signed encoding of the purchase request. */ var Purchase = function (data) { return { developerPayload: GetFastValue(data, 'developerPayload', ''), paymentID: GetFastValue(data, 'paymentID', ''), productID: GetFastValue(data, 'productID', ''), purchaseTime: GetFastValue(data, 'purchaseTime', ''), purchaseToken: GetFastValue(data, 'purchaseToken', ''), signedRequest: GetFastValue(data, 'signedRequest', '') }; }; module.exports = Purchase;