phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
82 lines (76 loc) • 2.08 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var MATH = require('../../math');
var GetValue = require('./GetValue');
/**
* Retrieves a value from an object. Allows for more advanced selection options, including:
*
* Allowed types:
*
* Explicit:
* {
* x: 4
* }
*
* From function
* {
* x: function ()
* }
*
* Randomly pick one element from the array
* {
* x: [a, b, c, d, e, f]
* }
*
* Random integer between min and max:
* {
* x: { randInt: [min, max] }
* }
*
* Random float between min and max:
* {
* x: { randFloat: [min, max] }
* }
*
*
* @function Phaser.Utils.Objects.GetAdvancedValue
* @since 3.0.0
*
* @param {object} source - The object to retrieve the value from.
* @param {string} key - The name of the property to retrieve from the object. If a property is nested, the names of its preceding properties should be separated by a dot (`.`) - `banner.hideBanner` would return the value of the `hideBanner` property from the object stored in the `banner` property of the `source` object.
* @param {*} defaultValue - The value to return if the `key` isn't found in the `source` object.
*
* @return {*} The value of the requested key.
*/
var GetAdvancedValue = function (source, key, defaultValue)
{
var value = GetValue(source, key, null);
if (value === null)
{
return defaultValue;
}
else if (Array.isArray(value))
{
return MATH.RND.pick(value);
}
else if (typeof value === 'object')
{
if (value.hasOwnProperty('randInt'))
{
return MATH.RND.integerInRange(value.randInt[0], value.randInt[1]);
}
else if (value.hasOwnProperty('randFloat'))
{
return MATH.RND.realInRange(value.randFloat[0], value.randFloat[1]);
}
}
else if (typeof value === 'function')
{
return value(key);
}
return value;
};
module.exports = GetAdvancedValue;