phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
70 lines (57 loc) • 1.96 kB
JavaScript
/**
* @author Niklas von Hertzen (https://github.com/niklasvh/base64-arraybuffer)
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
// Use a lookup table to find the index.
var lookup = new Uint8Array(256);
for (var i = 0; i < chars.length; i++)
{
lookup[chars.charCodeAt(i)] = i;
}
/**
* Converts a base64 string, either with or without a data uri, into an Array Buffer.
*
* @function Phaser.Utils.Base64.Base64ToArrayBuffer
* @since 3.18.0
*
* @param {string} base64 - The base64 string to be decoded. Can optionally contain a data URI header, which will be stripped out prior to decoding.
*
* @return {ArrayBuffer} An ArrayBuffer decoded from the base64 data.
*/
var Base64ToArrayBuffer = function (base64)
{
// Is it a data uri? if so, strip the header away
base64 = base64.substr(base64.indexOf(',') + 1);
var len = base64.length;
var bufferLength = len * 0.75;
var p = 0;
var encoded1;
var encoded2;
var encoded3;
var encoded4;
if (base64[len - 1] === '=')
{
bufferLength--;
if (base64[len - 2] === '=')
{
bufferLength--;
}
}
var arrayBuffer = new ArrayBuffer(bufferLength);
var bytes = new Uint8Array(arrayBuffer);
for (var i = 0; i < len; i += 4)
{
encoded1 = lookup[base64.charCodeAt(i)];
encoded2 = lookup[base64.charCodeAt(i + 1)];
encoded3 = lookup[base64.charCodeAt(i + 2)];
encoded4 = lookup[base64.charCodeAt(i + 3)];
bytes[p++] = (encoded1 << 2) | (encoded2 >> 4);
bytes[p++] = ((encoded2 & 15) << 4) | (encoded3 >> 2);
bytes[p++] = ((encoded3 & 3) << 6) | (encoded4 & 63);
}
return arrayBuffer;
};
module.exports = Base64ToArrayBuffer;