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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var SafeRange = require('./SafeRange'); /** * Scans the array for elements with the given property. If found, the property is set to the `value`. * * For example: `SetAll('visible', true)` would set all elements that have a `visible` property to `false`. * * Optionally you can specify a start and end index. For example if the array had 100 elements, * and you set `startIndex` to 0 and `endIndex` to 50, it would update only the first 50 elements. * * @function Phaser.Utils.Array.SetAll * @since 3.4.0 * * @param {array} array - The array to search. * @param {string} property - The property to test for on each array element. * @param {*} value - The value to set the property to. * @param {number} [startIndex] - An optional start index to search from. * @param {number} [endIndex] - An optional end index to search to. * * @return {array} The input array. */ var SetAll = function (array, property, value, startIndex, endIndex) { if (startIndex === undefined) { startIndex = 0; } if (endIndex === undefined) { endIndex = array.length; } if (SafeRange(array, startIndex, endIndex)) { for (var i = startIndex; i < endIndex; i++) { var entry = array[i]; if (entry.hasOwnProperty(property)) { entry[property] = value; } } } return array; }; module.exports = SetAll;