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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Adds the given item, or array of items, to the array. * * Each item must be unique within the array. * * The array is modified in-place and returned. * * You can optionally specify a limit to the maximum size of the array. If the quantity of items being * added will take the array length over this limit, it will stop adding once the limit is reached. * * You can optionally specify a callback to be invoked for each item successfully added to the array. * * @function Phaser.Utils.Array.Add * @since 3.4.0 * * @param {array} array - The array to be added to. * @param {any|any[]} item - The item, or array of items, to add to the array. Each item must be unique within the array. * @param {number} [limit] - Optional limit which caps the size of the array. * @param {function} [callback] - A callback to be invoked for each item successfully added to the array. * @param {object} [context] - The context in which the callback is invoked. * * @return {array} The input array. */ var Add = function (array, item, limit, callback, context) { if (context === undefined) { context = array; } if (limit > 0) { var remaining = limit - array.length; // There's nothing more we can do here, the array is full if (remaining <= 0) { return null; } } // Fast path to avoid array mutation and iteration if (!Array.isArray(item)) { if (array.indexOf(item) === -1) { array.push(item); if (callback) { callback.call(context, item); } return item; } else { return null; } } // If we got this far, we have an array of items to insert // Ensure all the items are unique var itemLength = item.length - 1; while (itemLength >= 0) { if (array.indexOf(item[itemLength]) !== -1) { // Already exists in array, so remove it item.splice(itemLength, 1); } itemLength--; } // Anything left? itemLength = item.length; if (itemLength === 0) { return null; } if (limit > 0 && itemLength > remaining) { item.splice(remaining); itemLength = remaining; } for (var i = 0; i < itemLength; i++) { var entry = item[i]; array.push(entry); if (callback) { callback.call(context, entry); } } return item; }; module.exports = Add;