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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @typedef {object} Phaser.Types.Tweens.TweenPropConfig * @since 3.18.0 * * @property {(number|number[]|string|Phaser.Types.Tweens.GetEndCallback|Phaser.Types.Tweens.TweenPropConfig)} [value] - What the property will be at the END of the Tween. * @property {Phaser.Types.Tweens.GetActiveCallback} [getActive] - What the property will be set to immediately when this tween becomes active. * @property {Phaser.Types.Tweens.GetEndCallback} [getEnd] - What the property will be at the END of the Tween. * @property {Phaser.Types.Tweens.GetStartCallback} [getStart] - What the property will be at the START of the Tween. * @property {(string|function)} [ease] - The ease function this tween uses. * @property {number} [delay] - Time in milliseconds before tween will start. * @property {number} [duration] - Duration of the tween in milliseconds. * @property {boolean} [yoyo] - Determines whether the tween should return back to its start value after hold has expired. * @property {number} [hold] - Time in milliseconds the tween will pause before repeating or returning to its starting value if yoyo is set to true. * @property {number} [repeat] - Number of times to repeat the tween. The tween will always run once regardless, so a repeat value of '1' will play the tween twice. * @property {number} [repeatDelay] - Time in milliseconds before the repeat will start. * @property {boolean} [flipX] - Should toggleFlipX be called when yoyo or repeat happens? * @property {boolean} [flipY] - Should toggleFlipY be called when yoyo or repeat happens? * @property {(string|function)} [interpolation] - The interpolation function to use if the `value` given is an array of numbers. */