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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Phaser Tween States. * * @namespace Phaser.Tweens.States * @memberof Phaser.Tweens * @since 3.60.0 */ /** * Phaser Tween state constants. * * @typedef {Phaser.Tweens.States} Phaser.Tweens.StateType * @memberof Phaser.Tweens * @since 3.60.0 */ var TWEEN_CONST = { /** * TweenData state. * * @name Phaser.Tweens.States.CREATED * @type {number} * @const * @since 3.0.0 */ CREATED: 0, // 1 used to be INIT prior to 3.60 /** * TweenData state. * * @name Phaser.Tweens.States.DELAY * @type {number} * @const * @since 3.0.0 */ DELAY: 2, // 3 used to be OFFSET_DELAY prior to 3.60 /** * TweenData state. * * @name Phaser.Tweens.States.PENDING_RENDER * @type {number} * @const * @since 3.0.0 */ PENDING_RENDER: 4, /** * TweenData state. * * @name Phaser.Tweens.States.PLAYING_FORWARD * @type {number} * @const * @since 3.0.0 */ PLAYING_FORWARD: 5, /** * TweenData state. * * @name Phaser.Tweens.States.PLAYING_BACKWARD * @type {number} * @const * @since 3.0.0 */ PLAYING_BACKWARD: 6, /** * TweenData state. * * @name Phaser.Tweens.States.HOLD_DELAY * @type {number} * @const * @since 3.0.0 */ HOLD_DELAY: 7, /** * TweenData state. * * @name Phaser.Tweens.States.REPEAT_DELAY * @type {number} * @const * @since 3.0.0 */ REPEAT_DELAY: 8, /** * TweenData state. * * @name Phaser.Tweens.States.COMPLETE * @type {number} * @const * @since 3.0.0 */ COMPLETE: 9, // Tween specific (starts from 20 to cleanly allow extra TweenData consts in the future) /** * Tween state. The Tween has been created but has not yet been added to the Tween Manager. * * @name Phaser.Tweens.States.PENDING * @type {number} * @const * @since 3.0.0 */ PENDING: 20, /** * Tween state. The Tween is active within the Tween Manager. This means it is either playing, * or was playing and is currently paused, but in both cases it's still being processed by * the Tween Manager, so is considered 'active'. * * @name Phaser.Tweens.States.ACTIVE * @type {number} * @const * @since 3.0.0 */ ACTIVE: 21, /** * Tween state. The Tween is waiting for a loop countdown to elapse. * * @name Phaser.Tweens.States.LOOP_DELAY * @type {number} * @const * @since 3.0.0 */ LOOP_DELAY: 22, /** * Tween state. The Tween is waiting for a complete delay to elapse. * * @name Phaser.Tweens.States.COMPLETE_DELAY * @type {number} * @const * @since 3.0.0 */ COMPLETE_DELAY: 23, /** * Tween state. The Tween is waiting for a starting delay to elapse. * * @name Phaser.Tweens.States.START_DELAY * @type {number} * @const * @since 3.0.0 */ START_DELAY: 24, /** * Tween state. The Tween has finished playback and is waiting to be removed from the Tween Manager. * * @name Phaser.Tweens.States.PENDING_REMOVE * @type {number} * @const * @since 3.0.0 */ PENDING_REMOVE: 25, /** * Tween state. The Tween has been removed from the Tween Manager. * * @name Phaser.Tweens.States.REMOVED * @type {number} * @const * @since 3.0.0 */ REMOVED: 26, /** * Tween state. The Tween has finished playback but was flagged as 'persistent' during creation, * so will not be automatically removed by the Tween Manager. * * @name Phaser.Tweens.States.FINISHED * @type {number} * @const * @since 3.60.0 */ FINISHED: 27, /** * Tween state. The Tween has been destroyed and can no longer be played by a Tween Manager. * * @name Phaser.Tweens.States.DESTROYED * @type {number} * @const * @since 3.60.0 */ DESTROYED: 28, /** * A large integer value used for 'infinite' style countdowns. * * Similar use-case to Number.MAX_SAFE_INTEGER but we cannot use that because it's not * supported on IE. * * @name Phaser.Tweens.States.MAX * @type {number} * @const * @since 3.60.0 */ MAX: 999999999999 }; module.exports = TWEEN_CONST;