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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Tween Yoyo Event. * * This event is dispatched by a Tween whenever a property it is tweening yoyos. * * This event will only be dispatched if the Tween has a property with `yoyo` set. * * If the Tween has a `hold` value, this event is dispatched when the hold expires. * * This event is dispatched for every property, and for every target, that yoyos. * For example, if a Tween was updating 2 properties and had 10 targets, this event * would be dispatched 20 times (twice per target). So be careful how you use it! * * Listen to it from a Tween instance using `Tween.on('yoyo', listener)`, i.e.: * * ```javascript * var tween = this.tweens.add({ * targets: image, * x: 500, * ease: 'Power1', * duration: 3000, * yoyo: true * }); * tween.on('yoyo', listener); * ``` * * @event Phaser.Tweens.Events#TWEEN_YOYO * @type {string} * @since 3.19.0 * * @param {Phaser.Tweens.Tween} tween - A reference to the Tween instance that emitted the event. * @param {string} key - The property on the target that has just yoyo'd, i.e. `x` or `scaleY`, or whatever property you are tweening. * @param {any} target - The target object that was yoyo'd. Usually a Game Object, but can be of any type. * @param {number} current - The current value of the property being set on the target. * @param {number} previous - The previous value of the property being set on the target. */ module.exports = 'yoyo';