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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Tween Update Event. * * This event is dispatched by a Tween every time it updates _any_ of the properties it is tweening. * * A Tween that is changing 3 properties of a target will emit this event 3 times per change, once per property. * * **Note:** This is a very high frequency event and may be dispatched multiple times, every single frame. * * Listen to it from a Tween instance using `Tween.on('update', listener)`, i.e.: * * ```javascript * var tween = this.tweens.add({ * targets: image, * x: 500, * ease: 'Power1', * duration: 3000, * }); * tween.on('update', listener); * ``` * * @event Phaser.Tweens.Events#TWEEN_UPDATE * @type {string} * @since 3.19.0 * * @param {Phaser.Tweens.Tween} tween - A reference to the Tween instance that emitted the event. * @param {string} key - The property on the target that has just updated, i.e. `x` or `scaleY`, or whatever property you are tweening. * @param {any} target - The target object that was updated. Usually a Game Object, but can be of any type. * @param {number} current - The current value of the property that was tweened. * @param {number} previous - The previous value of the property that was tweened, prior to this update. */ module.exports = 'update';