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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Tween Active Event. * * This event is dispatched by a Tween when it becomes active within the Tween Manager. * * An 'active' Tween is one that is now progressing, although it may not yet be updating * any target properties, due to settings such as `delay`. If you need an event for when * the Tween starts actually updating its first property, see `TWEEN_START`. * * Listen to it from a Tween instance using `Tween.on('active', listener)`, i.e.: * * ```javascript * var tween = this.tweens.create({ * targets: image, * x: 500, * ease: 'Power1', * duration: 3000 * }); * tween.on('active', listener); * this.tweens.existing(tween); * ``` * * Note that this event is usually dispatched already by the time you call `this.tweens.add()`, and is * meant for use with `tweens.create()` and/or `tweens.existing()`. * * @event Phaser.Tweens.Events#TWEEN_ACTIVE * @type {string} * @since 3.19.0 * * @param {Phaser.Tweens.Tween} tween - A reference to the Tween instance that emitted the event. * @param {(any|any[])} targets - The targets of the Tween. If this Tween has multiple targets this will be an array of the targets. */ module.exports = 'active';