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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @typedef {object} Phaser.Types.Time.TimerEventConfig * @since 3.0.0 * * @property {number} [delay=0] - The delay after which the Timer Event should fire, in milliseconds. * @property {number} [repeat=0] - The total number of times the Timer Event will repeat before finishing. * @property {boolean} [loop=false] - `true` if the Timer Event should repeat indefinitely. * @property {function} [callback] - The callback which will be called when the Timer Event fires. * @property {*} [callbackScope] - The scope (`this` object) with which to invoke the `callback`. The default is the Timer Event. * @property {Array.<*>} [args] - Additional arguments to be passed to the `callback`. * @property {number} [timeScale=1] - The scale of the elapsed time. * @property {number} [startAt=0] - The initial elapsed time in milliseconds. Useful if you want a long duration with repeat, but for the first loop to fire quickly. * @property {boolean} [paused=false] - `true` if the Timer Event should be paused. */