phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @typedef {object} Phaser.Types.Tilemaps.TilemapConfig
* @since 3.0.0
*
* @property {string} [key] - The key in the Phaser cache that corresponds to the loaded tilemap data.
* @property {number[][]} [data] - Instead of loading from the cache, you can also load directly from a 2D array of tile indexes.
* @property {number} [tileWidth=32] - The width of a tile in pixels.
* @property {number} [tileHeight=32] - The height of a tile in pixels.
* @property {number} [width=10] - The width of the map in tiles.
* @property {number} [height=10] - The height of the map in tiles.
* @property {boolean} [insertNull=false] - Controls how empty tiles, tiles with an index of -1,
* in the map data are handled. If `true`, empty locations will get a value of `null`. If `false`,
* empty location will get a Tile object with an index of -1. If you've a large sparsely populated
* map and the tile data doesn't need to change then setting this value to `true` will help with
* memory consumption. However if your map is small or you need to update the tiles dynamically,
* then leave the default value set.
*/