phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
68 lines (56 loc) • 1.83 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Extend = require('../../../utils/object/Extend');
/**
* Copy properties from tileset to tiles.
*
* @function Phaser.Tilemaps.Parsers.Tiled.AssignTileProperties
* @since 3.0.0
*
* @param {Phaser.Tilemaps.MapData} mapData - The Map Data object.
*/
var AssignTileProperties = function (mapData)
{
var layerData;
var tile;
var sid;
var set;
var row;
// go through each of the map data layers
for (var i = 0; i < mapData.layers.length; i++)
{
layerData = mapData.layers[i];
set = null;
// rows of tiles
for (var j = 0; j < layerData.data.length; j++)
{
row = layerData.data[j];
// individual tiles
for (var k = 0; k < row.length; k++)
{
tile = row[k];
if (tile === null || tile.index < 0)
{
continue;
}
// find the relevant tileset
sid = mapData.tiles[tile.index][2];
set = mapData.tilesets[sid];
// Ensure that a tile's size matches its tileset
tile.width = set.tileWidth;
tile.height = set.tileHeight;
// if that tile type has any properties, add them to the tile object
if (set.tileProperties && set.tileProperties[tile.index - set.firstgid])
{
tile.properties = Extend(
tile.properties, set.tileProperties[tile.index - set.firstgid]
);
}
}
}
}
};
module.exports = AssignTileProperties;