phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Formats = require('../../Formats');
var MapData = require('../../mapdata/MapData');
var ParseTileLayers = require('./ParseTileLayers');
var ParseTilesets = require('./ParseTilesets');
/**
* Parses a Weltmeister JSON object into a new MapData object.
*
* @function Phaser.Tilemaps.Parsers.Impact.ParseWeltmeister
* @since 3.0.0
*
* @param {string} name - The name of the tilemap, used to set the name on the MapData.
* @param {object} json - The Weltmeister JSON object.
* @param {boolean} insertNull - Controls how empty tiles, tiles with an index of -1, in the map
* data are handled. If `true`, empty locations will get a value of `null`. If `false`, empty
* location will get a Tile object with an index of -1. If you've a large sparsely populated map and
* the tile data doesn't need to change then setting this value to `true` will help with memory
* consumption. However if your map is small or you need to update the tiles dynamically, then leave
* the default value set.
*
* @return {?Phaser.Tilemaps.MapData} The created MapData object, or `null` if the data can't be parsed.
*/
var ParseWeltmeister = function (name, json, insertNull)
{
if (json.layer.length === 0)
{
console.warn('No layers found in the Weltmeister map: ' + name);
return null;
}
var width = 0;
var height = 0;
for (var i = 0; i < json.layer.length; i++)
{
if (json.layer[i].width > width) { width = json.layer[i].width; }
if (json.layer[i].height > height) { height = json.layer[i].height; }
}
var mapData = new MapData({
width: width,
height: height,
name: name,
tileWidth: json.layer[0].tilesize,
tileHeight: json.layer[0].tilesize,
format: Formats.WELTMEISTER
});
mapData.layers = ParseTileLayers(json, insertNull);
mapData.tilesets = ParseTilesets(json);
return mapData;
};
module.exports = ParseWeltmeister;