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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Formats = require('../../Formats'); var MapData = require('../../mapdata/MapData'); var ParseTileLayers = require('./ParseTileLayers'); var ParseTilesets = require('./ParseTilesets'); /** * Parses a Weltmeister JSON object into a new MapData object. * * @function Phaser.Tilemaps.Parsers.Impact.ParseWeltmeister * @since 3.0.0 * * @param {string} name - The name of the tilemap, used to set the name on the MapData. * @param {object} json - The Weltmeister JSON object. * @param {boolean} insertNull - Controls how empty tiles, tiles with an index of -1, in the map * data are handled. If `true`, empty locations will get a value of `null`. If `false`, empty * location will get a Tile object with an index of -1. If you've a large sparsely populated map and * the tile data doesn't need to change then setting this value to `true` will help with memory * consumption. However if your map is small or you need to update the tiles dynamically, then leave * the default value set. * * @return {?Phaser.Tilemaps.MapData} The created MapData object, or `null` if the data can't be parsed. */ var ParseWeltmeister = function (name, json, insertNull) { if (json.layer.length === 0) { console.warn('No layers found in the Weltmeister map: ' + name); return null; } var width = 0; var height = 0; for (var i = 0; i < json.layer.length; i++) { if (json.layer[i].width > width) { width = json.layer[i].width; } if (json.layer[i].height > height) { height = json.layer[i].height; } } var mapData = new MapData({ width: width, height: height, name: name, tileWidth: json.layer[0].tilesize, tileHeight: json.layer[0].tilesize, format: Formats.WELTMEISTER }); mapData.layers = ParseTileLayers(json, insertNull); mapData.tilesets = ParseTilesets(json); return mapData; }; module.exports = ParseWeltmeister;