phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Formats = require('../Formats');
var Parse2DArray = require('./Parse2DArray');
/**
* Parses a CSV string of tile indexes into a new MapData object with a single layer.
*
* @function Phaser.Tilemaps.Parsers.ParseCSV
* @since 3.0.0
*
* @param {string} name - The name of the tilemap, used to set the name on the MapData.
* @param {string} data - CSV string of tile indexes.
* @param {number} tileWidth - The width of a tile in pixels.
* @param {number} tileHeight - The height of a tile in pixels.
* @param {boolean} insertNull - Controls how empty tiles, tiles with an index of -1, in the map
* data are handled. If `true`, empty locations will get a value of `null`. If `false`, empty
* location will get a Tile object with an index of -1. If you've a large sparsely populated map and
* the tile data doesn't need to change then setting this value to `true` will help with memory
* consumption. However if your map is small or you need to update the tiles dynamically, then leave
* the default value set.
*
* @return {Phaser.Tilemaps.MapData} The resulting MapData object.
*/
var ParseCSV = function (name, data, tileWidth, tileHeight, insertNull)
{
var array2D = data
.trim()
.split('\n')
.map(function (row) { return row.split(','); });
var map = Parse2DArray(name, array2D, tileWidth, tileHeight, insertNull);
map.format = Formats.CSV;
return map;
};
module.exports = ParseCSV;