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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var WorldToTileXY = require('./WorldToTileXY'); var Vector2 = require('../../math/Vector2'); var tempVec = new Vector2(); /** * Converts from world X coordinates (pixels) to tile X coordinates (tile units), factoring in the * layer's position, scale and scroll. * * @function Phaser.Tilemaps.Components.WorldToTileX * @since 3.0.0 * * @param {number} worldX - The x coordinate to be converted, in pixels, not tiles. * @param {boolean} snapToFloor - Whether or not to round the tile coordinate down to the nearest integer. * @param {?Phaser.Cameras.Scene2D.Camera} camera - The Camera to use when calculating the tile index from the world values. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {number} The X location in tile units. */ var WorldToTileX = function (worldX, snapToFloor, camera, layer) { WorldToTileXY(worldX, 0, snapToFloor, tempVec, camera, layer); return tempVec.x; }; module.exports = WorldToTileX;