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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Converts from staggered tile Y coordinates (tile units) to world Y coordinates (pixels), factoring in the * layers position, scale and scroll. * * @function Phaser.Tilemaps.Components.StaggeredTileToWorldY * @since 3.50.0 * * @param {number} tileY - The y coordinate, in tiles, not pixels. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to use when calculating the tile index from the world values. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {number} The Y location in world coordinates. */ var StaggeredTileToWorldY = function (tileY, camera, layer) { var tileHeight = layer.baseTileHeight; var tilemapLayer = layer.tilemapLayer; var layerWorldY = 0; if (tilemapLayer) { if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; } layerWorldY = (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY)); tileHeight *= tilemapLayer.scaleY; } return layerWorldY + tileY * (tileHeight / 2) + tileHeight; }; module.exports = StaggeredTileToWorldY;