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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var RemoveTileAt = require('./RemoveTileAt'); var Vector2 = require('../../math/Vector2'); var point = new Vector2(); /** * Removes the tile at the given world coordinates in the specified layer and updates the layer's * collision information. * * @function Phaser.Tilemaps.Components.RemoveTileAtWorldXY * @since 3.0.0 * * @param {number} worldX - The x coordinate, in pixels. * @param {number} worldY - The y coordinate, in pixels. * @param {boolean} replaceWithNull - If true, this will replace the tile at the specified location with null instead of a Tile with an index of -1. * @param {boolean} recalculateFaces - `true` if the faces data should be recalculated. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to use when calculating the tile index from the world values. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {Phaser.Tilemaps.Tile} The Tile object that was removed. */ var RemoveTileAtWorldXY = function (worldX, worldY, replaceWithNull, recalculateFaces, camera, layer) { layer.tilemapLayer.worldToTileXY(worldX, worldY, true, point, camera, layer); return RemoveTileAt(point.x, point.y, replaceWithNull, recalculateFaces, layer); }; module.exports = RemoveTileAtWorldXY;