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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var CheckIsoBounds = require('./CheckIsoBounds'); /** * Returns the tiles in the given layer that are within the cameras viewport. This is used internally. * * @function Phaser.Tilemaps.Components.IsometricCullTiles * @since 3.50.0 * * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to run the cull check against. * @param {array} [outputArray] - An optional array to store the Tile objects within. * @param {number} [renderOrder=0] - The rendering order constant. * * @return {Phaser.Tilemaps.Tile[]} An array of Tile objects. */ var IsometricCullTiles = function (layer, camera, outputArray, renderOrder) { if (outputArray === undefined) { outputArray = []; } if (renderOrder === undefined) { renderOrder = 0; } outputArray.length = 0; var tilemapLayer = layer.tilemapLayer; var mapData = layer.data; var mapWidth = layer.width; var mapHeight = layer.height; var skipCull = tilemapLayer.skipCull; var drawLeft = 0; var drawRight = mapWidth; var drawTop = 0; var drawBottom = mapHeight; var x; var y; var tile; if (renderOrder === 0) { // right-down for (y = drawTop; y < drawBottom; y++) { for (x = drawLeft; x < drawRight; x++) { tile = mapData[y][x]; if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0) { continue; } if (!skipCull && !CheckIsoBounds(x, y, layer, camera)) { continue; } outputArray.push(tile); } } } else if (renderOrder === 1) { // left-down for (y = drawTop; y < drawBottom; y++) { for (x = drawRight; x >= drawLeft; x--) { tile = mapData[y][x]; if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0) { continue; } if (!skipCull && !CheckIsoBounds(x, y, layer, camera)) { continue; } outputArray.push(tile); } } } else if (renderOrder === 2) { // right-up for (y = drawBottom; y >= drawTop; y--) { for (x = drawLeft; x < drawRight; x++) { tile = mapData[y][x]; if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0) { continue; } if (!skipCull && !CheckIsoBounds(x, y, layer, camera)) { continue; } outputArray.push(tile); } } } else if (renderOrder === 3) { // left-up for (y = drawBottom; y >= drawTop; y--) { for (x = drawRight; x >= drawLeft; x--) { tile = mapData[y][x]; if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0) { continue; } if (!skipCull && !CheckIsoBounds(x, y, layer, camera)) { continue; } outputArray.push(tile); } } } tilemapLayer.tilesDrawn = outputArray.length; tilemapLayer.tilesTotal = mapWidth * mapHeight; return outputArray; }; module.exports = IsometricCullTiles;