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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Checks if the given tile coordinates are within the bounds of the layer. * * @function Phaser.Tilemaps.Components.IsInLayerBounds * @since 3.0.0 * * @param {number} tileX - The x coordinate, in tiles, not pixels. * @param {number} tileY - The y coordinate, in tiles, not pixels. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {boolean} `true` if the tile coordinates are within the bounds of the layer, otherwise `false`. */ var IsInLayerBounds = function (tileX, tileY, layer) { return (tileX >= 0 && tileX < layer.width && tileY >= 0 && tileY < layer.height); }; module.exports = IsInLayerBounds;