phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
49 lines (45 loc) • 1.37 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var CONST = require('../const/ORIENTATION_CONST');
var HexagonalWorldToTileXY = require('./HexagonalWorldToTileXY');
var IsometricWorldToTileXY = require('./IsometricWorldToTileXY');
var NOOP = require('../../utils/NOOP');
var StaggeredWorldToTileXY = require('./StaggeredWorldToTileXY');
var WorldToTileXY = require('./WorldToTileXY');
/**
* Gets the correct function to use to translate tiles, based on the map orientation.
*
* @function Phaser.Tilemaps.Components.GetWorldToTileXYFunction
* @since 3.50.0
*
* @param {number} orientation - The Tilemap orientation constant.
*
* @return {function} The function to use to translate tiles for the given map type.
*/
var GetWorldToTileXYFunction = function (orientation)
{
if (orientation === CONST.ORTHOGONAL)
{
return WorldToTileXY;
}
else if (orientation === CONST.ISOMETRIC)
{
return IsometricWorldToTileXY;
}
else if (orientation === CONST.HEXAGONAL)
{
return HexagonalWorldToTileXY;
}
else if (orientation === CONST.STAGGERED)
{
return StaggeredWorldToTileXY;
}
else
{
return NOOP;
}
};
module.exports = GetWorldToTileXYFunction;