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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var CONST = require('../const/ORIENTATION_CONST'); var HexagonalGetTileCorners = require('./HexagonalGetTileCorners'); var NOOP = require('../../utils/NOOP'); var GetTileCorners = require('./GetTileCorners'); /** * Gets the correct function to use to get the tile corners, based on the map orientation. * * @function Phaser.Tilemaps.Components.GetTileCornersFunction * @since 3.60.0 * * @param {number} orientation - The Tilemap orientation constant. * * @return {function} The function to use to translate tiles for the given map type. */ var GetTileCornersFunction = function (orientation) { if (orientation === CONST.ORTHOGONAL) { return GetTileCorners; } else if (orientation === CONST.ISOMETRIC) { return NOOP; } else if (orientation === CONST.HEXAGONAL) { return HexagonalGetTileCorners; } else if (orientation === CONST.STAGGERED) { return NOOP; } else { return NOOP; } }; module.exports = GetTileCornersFunction;