UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

34 lines (28 loc) 1.29 kB
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GetTileAt = require('./GetTileAt'); var Vector2 = require('../../math/Vector2'); var point = new Vector2(); /** * Gets a tile at the given world coordinates from the given layer. * * @function Phaser.Tilemaps.Components.GetTileAtWorldXY * @since 3.0.0 * * @param {number} worldX - X position to get the tile from (given in pixels) * @param {number} worldY - Y position to get the tile from (given in pixels) * @param {boolean} nonNull - For empty tiles, return a Tile object with an index of -1 instead of null. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to use when calculating the tile index from the world values. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {Phaser.Tilemaps.Tile} The tile at the given coordinates or null if no tile was found or the coordinates were invalid. */ var GetTileAtWorldXY = function (worldX, worldY, nonNull, camera, layer) { layer.tilemapLayer.worldToTileXY(worldX, worldY, true, point, camera); return GetTileAt(point.x, point.y, nonNull, layer); }; module.exports = GetTileAtWorldXY;