phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
34 lines (28 loc) • 1.29 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetTileAt = require('./GetTileAt');
var Vector2 = require('../../math/Vector2');
var point = new Vector2();
/**
* Gets a tile at the given world coordinates from the given layer.
*
* @function Phaser.Tilemaps.Components.GetTileAtWorldXY
* @since 3.0.0
*
* @param {number} worldX - X position to get the tile from (given in pixels)
* @param {number} worldY - Y position to get the tile from (given in pixels)
* @param {boolean} nonNull - For empty tiles, return a Tile object with an index of -1 instead of null.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to use when calculating the tile index from the world values.
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*
* @return {Phaser.Tilemaps.Tile} The tile at the given coordinates or null if no tile was found or the coordinates were invalid.
*/
var GetTileAtWorldXY = function (worldX, worldY, nonNull, camera, layer)
{
layer.tilemapLayer.worldToTileXY(worldX, worldY, true, point, camera);
return GetTileAt(point.x, point.y, nonNull, layer);
};
module.exports = GetTileAtWorldXY;