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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GetTilesWithin = require('./GetTilesWithin'); /** * @callback EachTileCallback * * @param {Phaser.Tilemaps.Tile} value - The Tile. * @param {number} index - The index of the tile. * @param {Phaser.Tilemaps.Tile[]} array - An array of Tile objects. */ /** * For each tile in the given rectangular area (in tile coordinates) of the layer, run the given * callback. Similar to Array.prototype.forEach in vanilla JS. * * @function Phaser.Tilemaps.Components.ForEachTile * @since 3.0.0 * * @param {EachTileCallback} callback - The callback. Each tile in the given area will be passed to this callback as the first and only parameter. * @param {object} context - The context under which the callback should be run. * @param {number} tileX - The left most tile index (in tile coordinates) to use as the origin of the area to filter. * @param {number} tileY - The top most tile index (in tile coordinates) to use as the origin of the area to filter. * @param {number} width - How many tiles wide from the `tileX` index the area will be. * @param {number} height - How many tiles tall from the `tileY` index the area will be. * @param {Phaser.Types.Tilemaps.FilteringOptions} filteringOptions - Optional filters to apply when getting the tiles. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. */ var ForEachTile = function (callback, context, tileX, tileY, width, height, filteringOptions, layer) { var tiles = GetTilesWithin(tileX, tileY, width, height, filteringOptions, layer); tiles.forEach(callback, context); }; module.exports = ForEachTile;