phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
41 lines (35 loc) • 1.78 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetTilesWithin = require('./GetTilesWithin');
/**
* @callback EachTileCallback
*
* @param {Phaser.Tilemaps.Tile} value - The Tile.
* @param {number} index - The index of the tile.
* @param {Phaser.Tilemaps.Tile[]} array - An array of Tile objects.
*/
/**
* For each tile in the given rectangular area (in tile coordinates) of the layer, run the given
* callback. Similar to Array.prototype.forEach in vanilla JS.
*
* @function Phaser.Tilemaps.Components.ForEachTile
* @since 3.0.0
*
* @param {EachTileCallback} callback - The callback. Each tile in the given area will be passed to this callback as the first and only parameter.
* @param {object} context - The context under which the callback should be run.
* @param {number} tileX - The left most tile index (in tile coordinates) to use as the origin of the area to filter.
* @param {number} tileY - The top most tile index (in tile coordinates) to use as the origin of the area to filter.
* @param {number} width - How many tiles wide from the `tileX` index the area will be.
* @param {number} height - How many tiles tall from the `tileY` index the area will be.
* @param {Phaser.Types.Tilemaps.FilteringOptions} filteringOptions - Optional filters to apply when getting the tiles.
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*/
var ForEachTile = function (callback, context, tileX, tileY, width, height, filteringOptions, layer)
{
var tiles = GetTilesWithin(tileX, tileY, width, height, filteringOptions, layer);
tiles.forEach(callback, context);
};
module.exports = ForEachTile;