phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @typedef {object} Phaser.Types.Textures.SpriteSheetConfig
* @since 3.0.0
*
* @property {number} frameWidth - The fixed width of each frame.
* @property {number} [frameHeight] - The fixed height of each frame. If not set it will use the frameWidth as the height.
* @property {number} [startFrame=0] - Skip a number of frames. Useful when there are multiple sprite sheets in one Texture.
* @property {number} [endFrame=-1] - The total number of frames to extract from the Sprite Sheet. The default value of -1 means "extract all frames".
* @property {number} [margin=0] - If the frames have been drawn with a margin, specify the amount here.
* @property {number} [spacing=0] - If the frames have been drawn with spacing between them, specify the amount here.
*/