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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GetFastValue = require('../../utils/object/GetFastValue'); /** * Parses a Sprite Sheet and adds the Frames to the Texture. * * In Phaser terminology a Sprite Sheet is a texture containing different frames, but each frame is the exact * same size and cannot be trimmed or rotated. * * @function Phaser.Textures.Parsers.SpriteSheet * @memberof Phaser.Textures.Parsers * @private * @since 3.0.0 * * @param {Phaser.Textures.Texture} texture - The Texture to add the Frames to. * @param {number} sourceIndex - The index of the TextureSource. * @param {number} x - The top-left coordinate of the Sprite Sheet. Defaults to zero. Used when extracting sheets from atlases. * @param {number} y - The top-left coordinate of the Sprite Sheet. Defaults to zero. Used when extracting sheets from atlases. * @param {number} width - The width of the source image. * @param {number} height - The height of the source image. * @param {object} config - An object describing how to parse the Sprite Sheet. * @param {number} config.frameWidth - Width in pixels of a single frame in the sprite sheet. * @param {number} [config.frameHeight] - Height in pixels of a single frame in the sprite sheet. Defaults to frameWidth if not provided. * @param {number} [config.startFrame=0] - The frame to start extracting from. Defaults to zero. * @param {number} [config.endFrame=-1] - The frame to finish extracting at. Defaults to -1, which means 'all frames'. * @param {number} [config.margin=0] - If the frames have been drawn with a margin, specify the amount here. * @param {number} [config.spacing=0] - If the frames have been drawn with spacing between them, specify the amount here. * * @return {Phaser.Textures.Texture} The Texture modified by this parser. */ var SpriteSheet = function (texture, sourceIndex, x, y, width, height, config) { var frameWidth = GetFastValue(config, 'frameWidth', null); var frameHeight = GetFastValue(config, 'frameHeight', frameWidth); // If missing we can't proceed if (frameWidth === null) { throw new Error('TextureManager.SpriteSheet: Invalid frameWidth given.'); } // Add in a __BASE entry (for the entire atlas) var source = texture.source[sourceIndex]; texture.add('__BASE', sourceIndex, 0, 0, source.width, source.height); var startFrame = GetFastValue(config, 'startFrame', 0); var endFrame = GetFastValue(config, 'endFrame', -1); var margin = GetFastValue(config, 'margin', 0); var spacing = GetFastValue(config, 'spacing', 0); var row = Math.floor((width - margin + spacing) / (frameWidth + spacing)); var column = Math.floor((height - margin + spacing) / (frameHeight + spacing)); var total = row * column; if (total === 0) { console.warn('SpriteSheet frame dimensions will result in zero frames for texture:', texture.key); } if (startFrame > total || startFrame < -total) { startFrame = 0; } if (startFrame < 0) { // Allow negative skipframes. startFrame = total + startFrame; } if (endFrame === -1 || endFrame > total || endFrame < startFrame) { endFrame = total; } var fx = margin; var fy = margin; var ax = 0; var ay = 0; var c = 0; for (var i = 0; i < total; i++) { ax = 0; ay = 0; var w = fx + frameWidth; var h = fy + frameHeight; if (w > width) { ax = w - width; } if (h > height) { ay = h - height; } if (i >= startFrame && i <= endFrame) { texture.add(c, sourceIndex, x + fx, y + fy, frameWidth - ax, frameHeight - ay); c++; } fx += frameWidth + spacing; if (fx + frameWidth > width) { fx = margin; fy += frameHeight + spacing; } } return texture; }; module.exports = SpriteSheet;