phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
25 lines (23 loc) • 914 B
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Texture Load Event.
*
* This event is dispatched by the Texture Manager when a texture has finished loading on it.
* This only happens for base64 encoded textures. All other texture types are loaded via the Loader Plugin.
*
* Listen to this event from within a Scene using: `this.textures.on('onload', listener)`.
*
* This event is dispatched after the [ADD]{@linkcode Phaser.Textures.Events#event:ADD} event.
*
* @event Phaser.Textures.Events#LOAD
* @type {string}
* @since 3.0.0
*
* @param {string} key - The key of the Texture that was loaded by the Texture Manager.
* @param {Phaser.Textures.Texture} texture - A reference to the Texture that was loaded by the Texture Manager.
*/
module.exports = 'onload';