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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * Config object containing various sound settings. * * @typedef {object} Phaser.Types.Sound.SoundConfig * @since 3.0.0 * * @property {boolean} [mute=false] - Boolean indicating whether the sound should be muted or not. * @property {number} [volume=1] - A value between 0 (silence) and 1 (full volume). * @property {number} [rate=1] - Defines the speed at which the sound should be played. * @property {number} [detune=0] - Represents detuning of sound in [cents](https://en.wikipedia.org/wiki/Cent_%28music%29). * @property {number} [seek=0] - Position of playback for this sound, in seconds. * @property {boolean} [loop=false] - Whether or not the sound or current sound marker should loop. * @property {number} [delay=0] - Time, in seconds, that should elapse before the sound actually starts its playback. * @property {number} [pan=0] - A value between -1 (full left pan) and 1 (full right pan). 0 means no pan. * @property {Phaser.Types.Sound.SpatialSoundConfig} [source=null] - An optional config object containing default spatial sound settings. */