phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
13 lines (12 loc) • 507 B
JavaScript
/**
* A Audio Data object.
*
* You can pass an array of these objects to the WebAudioSoundManager `decodeAudio` method to have it decode
* them all at once.
*
* @typedef {object} Phaser.Types.Sound.DecodeAudioConfig
* @since 3.18.0
*
* @property {string} key - The string-based key to be used to reference the decoded audio in the audio cache.
* @property {(ArrayBuffer|string)} data - The audio data, either a base64 encoded string, an audio media-type data uri, or an ArrayBuffer instance.
*/