phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
39 lines (34 loc) • 1.23 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Sound.Events
*/
module.exports = {
COMPLETE: require('./COMPLETE_EVENT'),
DECODED: require('./DECODED_EVENT'),
DECODED_ALL: require('./DECODED_ALL_EVENT'),
DESTROY: require('./DESTROY_EVENT'),
DETUNE: require('./DETUNE_EVENT'),
GLOBAL_DETUNE: require('./GLOBAL_DETUNE_EVENT'),
GLOBAL_MUTE: require('./GLOBAL_MUTE_EVENT'),
GLOBAL_RATE: require('./GLOBAL_RATE_EVENT'),
GLOBAL_VOLUME: require('./GLOBAL_VOLUME_EVENT'),
LOOP: require('./LOOP_EVENT'),
LOOPED: require('./LOOPED_EVENT'),
MUTE: require('./MUTE_EVENT'),
PAN: require('./PAN_EVENT'),
PAUSE_ALL: require('./PAUSE_ALL_EVENT'),
PAUSE: require('./PAUSE_EVENT'),
PLAY: require('./PLAY_EVENT'),
RATE: require('./RATE_EVENT'),
RESUME_ALL: require('./RESUME_ALL_EVENT'),
RESUME: require('./RESUME_EVENT'),
SEEK: require('./SEEK_EVENT'),
STOP_ALL: require('./STOP_ALL_EVENT'),
STOP: require('./STOP_EVENT'),
UNLOCKED: require('./UNLOCKED_EVENT'),
VOLUME: require('./VOLUME_EVENT')
};