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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @namespace Phaser.Sound.Events */ module.exports = { COMPLETE: require('./COMPLETE_EVENT'), DECODED: require('./DECODED_EVENT'), DECODED_ALL: require('./DECODED_ALL_EVENT'), DESTROY: require('./DESTROY_EVENT'), DETUNE: require('./DETUNE_EVENT'), GLOBAL_DETUNE: require('./GLOBAL_DETUNE_EVENT'), GLOBAL_MUTE: require('./GLOBAL_MUTE_EVENT'), GLOBAL_RATE: require('./GLOBAL_RATE_EVENT'), GLOBAL_VOLUME: require('./GLOBAL_VOLUME_EVENT'), LOOP: require('./LOOP_EVENT'), LOOPED: require('./LOOPED_EVENT'), MUTE: require('./MUTE_EVENT'), PAN: require('./PAN_EVENT'), PAUSE_ALL: require('./PAUSE_ALL_EVENT'), PAUSE: require('./PAUSE_EVENT'), PLAY: require('./PLAY_EVENT'), RATE: require('./RATE_EVENT'), RESUME_ALL: require('./RESUME_ALL_EVENT'), RESUME: require('./RESUME_EVENT'), SEEK: require('./SEEK_EVENT'), STOP_ALL: require('./STOP_ALL_EVENT'), STOP: require('./STOP_EVENT'), UNLOCKED: require('./UNLOCKED_EVENT'), VOLUME: require('./VOLUME_EVENT') };