phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
23 lines (21 loc) • 852 B
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Sound Manager Global Mute Event.
*
* This event is dispatched by the Sound Manager when its `mute` property is changed, either directly
* or via the `setMute` method. This changes the mute state of all active sounds.
*
* Listen to it from a Scene using: `this.sound.on('mute', listener)`.
*
* @event Phaser.Sound.Events#GLOBAL_MUTE
* @type {string}
* @since 3.0.0
*
* @param {(Phaser.Sound.WebAudioSoundManager|Phaser.Sound.HTML5AudioSoundManager)} soundManager - A reference to the Sound Manager that emitted the event.
* @param {boolean} mute - The mute value. `true` if the Sound Manager is now muted, otherwise `false`.
*/
module.exports = 'mute';