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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Sound Manager Global Detune Event. * * This event is dispatched by the Base Sound Manager, or more typically, an instance of the Web Audio Sound Manager, * or the HTML5 Audio Manager. It is dispatched when the `detune` property of the Sound Manager is changed, which globally * adjusts the detuning of all active sounds. * * Listen to it from a Scene using: `this.sound.on('rate', listener)`. * * @event Phaser.Sound.Events#GLOBAL_DETUNE * @type {string} * @since 3.0.0 * * @param {Phaser.Sound.BaseSoundManager} soundManager - A reference to the sound manager that emitted the event. * @param {number} detune - The updated detune value. */ module.exports = 'detune';