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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Sound Detune Event. * * This event is dispatched by both Web Audio and HTML5 Audio Sound objects when their detune value changes. * * Listen to it from a Sound instance using `Sound.on('detune', listener)`, i.e.: * * ```javascript * var music = this.sound.add('key'); * music.on('detune', listener); * music.play(); * music.setDetune(200); * ``` * * @event Phaser.Sound.Events#DETUNE * @type {string} * @since 3.0.0 * * @param {(Phaser.Sound.WebAudioSound|Phaser.Sound.HTML5AudioSound)} sound - A reference to the Sound that emitted the event. * @param {number} detune - The new detune value of the Sound. */ module.exports = 'detune';