phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
26 lines (24 loc) • 744 B
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Audio Data Decoded Event.
*
* This event is dispatched by the Web Audio Sound Manager as a result of calling the `decodeAudio` method.
*
* Listen to it from the Sound Manager in a Scene using `this.sound.on('decoded', listener)`, i.e.:
*
* ```javascript
* this.sound.on('decoded', handler);
* this.sound.decodeAudio(key, audioData);
* ```
*
* @event Phaser.Sound.Events#DECODED
* @type {string}
* @since 3.18.0
*
* @param {string} key - The key of the audio file that was decoded and added to the audio cache.
*/
module.exports = 'decoded';