UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

28 lines (26 loc) 872 B
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Audio Data Decoded All Event. * * This event is dispatched by the Web Audio Sound Manager as a result of calling the `decodeAudio` method, * once all files passed to the method have been decoded (or errored). * * Use `Phaser.Sound.Events#DECODED` to listen for single sounds being decoded, and `DECODED_ALL` to * listen for them all completing. * * Listen to it from the Sound Manager in a Scene using `this.sound.on('decodedall', listener)`, i.e.: * * ```javascript * this.sound.once('decodedall', handler); * this.sound.decodeAudio([ audioFiles ]); * ``` * * @event Phaser.Sound.Events#DECODED_ALL * @type {string} * @since 3.18.0 */ module.exports = 'decodedall';