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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @author Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com) * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var HTML5AudioSoundManager = require('./html5/HTML5AudioSoundManager'); var NoAudioSoundManager = require('./noaudio/NoAudioSoundManager'); var WebAudioSoundManager = require('./webaudio/WebAudioSoundManager'); /** * Creates a Web Audio, HTML5 Audio or No Audio Sound Manager based on config and device settings. * * Be aware of https://developers.google.com/web/updates/2017/09/autoplay-policy-changes * * @function Phaser.Sound.SoundManagerCreator * @since 3.0.0 * * @param {Phaser.Game} game - Reference to the current game instance. * * @return {(Phaser.Sound.HTML5AudioSoundManager|Phaser.Sound.WebAudioSoundManager|Phaser.Sound.NoAudioSoundManager)} The Sound Manager instance that was created. */ var SoundManagerCreator = { create: function (game) { var audioConfig = game.config.audio; var deviceAudio = game.device.audio; if (audioConfig.noAudio || (!deviceAudio.webAudio && !deviceAudio.audioData)) { return new NoAudioSoundManager(game); } if (deviceAudio.webAudio && !audioConfig.disableWebAudio) { return new WebAudioSoundManager(game); } return new HTML5AudioSoundManager(game); } }; module.exports = SoundManagerCreator;