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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @namespace Phaser.Scenes.Events */ module.exports = { ADDED_TO_SCENE: require('./ADDED_TO_SCENE_EVENT'), BOOT: require('./BOOT_EVENT'), CREATE: require('./CREATE_EVENT'), DESTROY: require('./DESTROY_EVENT'), PAUSE: require('./PAUSE_EVENT'), POST_UPDATE: require('./POST_UPDATE_EVENT'), PRE_RENDER: require('./PRE_RENDER_EVENT'), PRE_UPDATE: require('./PRE_UPDATE_EVENT'), READY: require('./READY_EVENT'), REMOVED_FROM_SCENE: require('./REMOVED_FROM_SCENE_EVENT'), RENDER: require('./RENDER_EVENT'), RESUME: require('./RESUME_EVENT'), SHUTDOWN: require('./SHUTDOWN_EVENT'), SLEEP: require('./SLEEP_EVENT'), START: require('./START_EVENT'), TRANSITION_COMPLETE: require('./TRANSITION_COMPLETE_EVENT'), TRANSITION_INIT: require('./TRANSITION_INIT_EVENT'), TRANSITION_OUT: require('./TRANSITION_OUT_EVENT'), TRANSITION_START: require('./TRANSITION_START_EVENT'), TRANSITION_WAKE: require('./TRANSITION_WAKE_EVENT'), UPDATE: require('./UPDATE_EVENT'), WAKE: require('./WAKE_EVENT') };