phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
37 lines (32 loc) • 1.25 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Scenes.Events
*/
module.exports = {
ADDED_TO_SCENE: require('./ADDED_TO_SCENE_EVENT'),
BOOT: require('./BOOT_EVENT'),
CREATE: require('./CREATE_EVENT'),
DESTROY: require('./DESTROY_EVENT'),
PAUSE: require('./PAUSE_EVENT'),
POST_UPDATE: require('./POST_UPDATE_EVENT'),
PRE_RENDER: require('./PRE_RENDER_EVENT'),
PRE_UPDATE: require('./PRE_UPDATE_EVENT'),
READY: require('./READY_EVENT'),
REMOVED_FROM_SCENE: require('./REMOVED_FROM_SCENE_EVENT'),
RENDER: require('./RENDER_EVENT'),
RESUME: require('./RESUME_EVENT'),
SHUTDOWN: require('./SHUTDOWN_EVENT'),
SLEEP: require('./SLEEP_EVENT'),
START: require('./START_EVENT'),
TRANSITION_COMPLETE: require('./TRANSITION_COMPLETE_EVENT'),
TRANSITION_INIT: require('./TRANSITION_INIT_EVENT'),
TRANSITION_OUT: require('./TRANSITION_OUT_EVENT'),
TRANSITION_START: require('./TRANSITION_START_EVENT'),
TRANSITION_WAKE: require('./TRANSITION_WAKE_EVENT'),
UPDATE: require('./UPDATE_EVENT'),
WAKE: require('./WAKE_EVENT')
};