phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Scene Transition Start Event.
*
* This event is dispatched by the Target Scene of a transition, only if that Scene was not asleep.
*
* It happens immediately after the `Scene.create` method is called. If the Scene does not have a `create` method,
* this event is dispatched anyway.
*
* If the Target Scene was sleeping then the [TRANSITION_WAKE]{@linkcode Phaser.Scenes.Events#event:TRANSITION_WAKE} event is
* dispatched instead of this event.
*
* Listen to it from a Scene using `this.events.on('transitionstart', listener)`.
*
* The Scene Transition event flow is as follows:
*
* 1. [TRANSITION_OUT]{@linkcode Phaser.Scenes.Events#event:TRANSITION_OUT} - the Scene that started the transition will emit this event.
* 2. [TRANSITION_INIT]{@linkcode Phaser.Scenes.Events#event:TRANSITION_INIT} - the Target Scene will emit this event if it has an `init` method.
* 3. [TRANSITION_START]{@linkcode Phaser.Scenes.Events#event:TRANSITION_START} - the Target Scene will emit this event after its `create` method is called, OR ...
* 4. [TRANSITION_WAKE]{@linkcode Phaser.Scenes.Events#event:TRANSITION_WAKE} - the Target Scene will emit this event if it was asleep and has been woken-up to be transitioned to.
* 5. [TRANSITION_COMPLETE]{@linkcode Phaser.Scenes.Events#event:TRANSITION_COMPLETE} - the Target Scene will emit this event when the transition finishes.
*
* @event Phaser.Scenes.Events#TRANSITION_START
* @type {string}
* @since 3.5.0
*
* @param {Phaser.Scene} from - A reference to the Scene that is being transitioned from.
* @param {number} duration - The duration of the transition in ms.
*/
module.exports = 'transitionstart';