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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Systems Shutdown Event. * * This event is dispatched by a Scene during the Scene Systems shutdown process. * * Listen to it from a Scene using `this.events.on('shutdown', listener)`. * * You should free-up any resources that may be in use by your Scene in this event handler, on the understanding * that the Scene may, at any time, become active again. A shutdown Scene is not 'destroyed', it's simply not * currently active. Use the [DESTROY]{@linkcode Phaser.Scenes.Events#event:DESTROY} event to completely clear resources. * * @event Phaser.Scenes.Events#SHUTDOWN * @type {string} * @since 3.0.0 * * @param {Phaser.Scenes.Systems} sys - A reference to the Scene Systems class of the Scene that emitted this event. * @param {any} [data] - An optional data object that was passed to this Scene when it was shutdown. */ module.exports = 'shutdown';