UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

34 lines (32 loc) 1.2 kB
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Systems Render Event. * * This event is dispatched by a Scene during the main game loop step. * * The event flow for a single step of a Scene is as follows: * * 1. [PRE_UPDATE]{@linkcode Phaser.Scenes.Events#event:PRE_UPDATE} * 2. [UPDATE]{@linkcode Phaser.Scenes.Events#event:UPDATE} * 3. The `Scene.update` method is called, if it exists * 4. [POST_UPDATE]{@linkcode Phaser.Scenes.Events#event:POST_UPDATE} * 5. [PRE_RENDER]{@linkcode Phaser.Scenes.Events#event:PRE_RENDER} * 6. [RENDER]{@linkcode Phaser.Scenes.Events#event:RENDER} * * Listen to it from a Scene using `this.events.on('render', listener)`. * * A Scene will only render if it is visible. * * By the time this event is dispatched, the Scene will have already been rendered. * * @event Phaser.Scenes.Events#RENDER * @type {string} * @since 3.0.0 * * @param {(Phaser.Renderer.Canvas.CanvasRenderer|Phaser.Renderer.WebGL.WebGLRenderer)} renderer - The renderer that rendered the Scene. */ module.exports = 'render';