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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Systems Ready Event. * * This event is dispatched by a Scene during the Scene Systems start process. * By this point in the process the Scene is now fully active and rendering. * This event is meant for your game code to use, as all plugins have responded to the earlier 'start' event. * * Listen to it from a Scene using `this.events.on('ready', listener)`. * * @event Phaser.Scenes.Events#READY * @type {string} * @since 3.0.0 * * @param {Phaser.Scenes.Systems} sys - A reference to the Scene Systems class of the Scene that emitted this event. * @param {any} [data] - An optional data object that was passed to this Scene when it was started. */ module.exports = 'ready';