phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Scene Systems Ready Event.
*
* This event is dispatched by a Scene during the Scene Systems start process.
* By this point in the process the Scene is now fully active and rendering.
* This event is meant for your game code to use, as all plugins have responded to the earlier 'start' event.
*
* Listen to it from a Scene using `this.events.on('ready', listener)`.
*
* @event Phaser.Scenes.Events#READY
* @type {string}
* @since 3.0.0
*
* @param {Phaser.Scenes.Systems} sys - A reference to the Scene Systems class of the Scene that emitted this event.
* @param {any} [data] - An optional data object that was passed to this Scene when it was started.
*/
module.exports = 'ready';