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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Create Event. * * This event is dispatched by a Scene after it has been created by the Scene Manager. * * If a Scene has a `create` method then this event is emitted _after_ that has run. * * If there is a transition, this event will be fired after the `TRANSITION_START` event. * * Listen to it from a Scene using `this.events.on('create', listener)`. * * @event Phaser.Scenes.Events#CREATE * @type {string} * @since 3.17.0 * * @param {Phaser.Scene} scene - A reference to the Scene that emitted this event. */ module.exports = 'create';