phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
69 lines (60 loc) • 1.44 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Phaser Scale Manager constants for zoom modes.
*
* @namespace Phaser.Scale.Zoom
* @memberof Phaser.Scale
* @since 3.16.0
*/
/**
* Phaser Scale Manager constants for zoom modes.
*
* To find out what each mode does please see [Phaser.Scale.Zoom]{@link Phaser.Scale.Zoom}.
*
* @typedef {Phaser.Scale.Zoom} Phaser.Scale.ZoomType
* @memberof Phaser.Scale
* @since 3.16.0
*/
module.exports = {
/**
* The game canvas will not be zoomed by Phaser.
*
* @name Phaser.Scale.Zoom.NO_ZOOM
* @type {number}
* @const
* @since 3.16.0
*/
NO_ZOOM: 1,
/**
* The game canvas will be 2x zoomed by Phaser.
*
* @name Phaser.Scale.Zoom.ZOOM_2X
* @type {number}
* @const
* @since 3.16.0
*/
ZOOM_2X: 2,
/**
* The game canvas will be 4x zoomed by Phaser.
*
* @name Phaser.Scale.Zoom.ZOOM_4X
* @type {number}
* @const
* @since 3.16.0
*/
ZOOM_4X: 4,
/**
* Calculate the zoom value based on the maximum multiplied game size that will
* fit into the parent, or browser window if no parent is set.
*
* @name Phaser.Scale.Zoom.MAX_ZOOM
* @type {number}
* @const
* @since 3.16.0
*/
MAX_ZOOM: -1
};