phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
11 lines (10 loc) • 569 B
JavaScript
/**
* @typedef {object} Phaser.Types.Renderer.WebGL.WebGLPipelineBatchEntry
* @since 3.60.0
*
* @property {number} start - The vertext count this batch entry starts from.
* @property {number} count - The total number of vertices in this batch entry.
* @property {number} unit - The current texture unit of the batch entry.
* @property {number} maxUnit - The maximum number of texture units in this batch entry.
* @property {Phaser.Renderer.WebGL.Wrappers.WebGLTextureWrapper[]} texture - An array of WebGLTextureWrapper references used in this batch entry.
*/