phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
49 lines (44 loc) • 1.9 kB
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Renderer.WebGL.Shaders
*/
module.exports = {
AddBlendFrag: require('./AddBlend-frag.js'),
BitmapMaskFrag: require('./BitmapMask-frag.js'),
BitmapMaskVert: require('./BitmapMask-vert.js'),
ColorMatrixFrag: require('./ColorMatrix-frag.js'),
CopyFrag: require('./Copy-frag.js'),
FXBarrelFrag: require('./FXBarrel-frag.js'),
FXBloomFrag: require('./FXBloom-frag.js'),
FXBlurHighFrag: require('./FXBlurHigh-frag.js'),
FXBlurLowFrag: require('./FXBlurLow-frag.js'),
FXBlurMedFrag: require('./FXBlurMed-frag.js'),
FXBokehFrag: require('./FXBokeh-frag.js'),
FXCircleFrag: require('./FXCircle-frag.js'),
FXDisplacementFrag: require('./FXDisplacement-frag.js'),
FXGlowFrag: require('./FXGlow-frag.js'),
FXGradientFrag: require('./FXGradient-frag.js'),
FXPixelateFrag: require('./FXPixelate-frag.js'),
FXShadowFrag: require('./FXShadow-frag.js'),
FXShineFrag: require('./FXShine-frag.js'),
FXVignetteFrag: require('./FXVignette-frag.js'),
FXWipeFrag: require('./FXWipe-frag.js'),
LightFrag: require('./Light-frag.js'),
LinearBlendFrag: require('./LinearBlend-frag.js'),
MeshFrag: require('./Mesh-frag.js'),
MeshVert: require('./Mesh-vert.js'),
MobileFrag: require('./Mobile-frag.js'),
MobileVert: require('./Mobile-vert.js'),
MultiFrag: require('./Multi-frag.js'),
MultiVert: require('./Multi-vert.js'),
PointLightFrag: require('./PointLight-frag.js'),
PointLightVert: require('./PointLight-vert.js'),
PostFXFrag: require('./PostFX-frag.js'),
QuadVert: require('./Quad-vert.js'),
SingleFrag: require('./Single-frag.js'),
SingleVert: require('./Single-vert.js')
};