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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @namespace Phaser.Renderer.WebGL.Shaders */ module.exports = { AddBlendFrag: require('./AddBlend-frag.js'), BitmapMaskFrag: require('./BitmapMask-frag.js'), BitmapMaskVert: require('./BitmapMask-vert.js'), ColorMatrixFrag: require('./ColorMatrix-frag.js'), CopyFrag: require('./Copy-frag.js'), FXBarrelFrag: require('./FXBarrel-frag.js'), FXBloomFrag: require('./FXBloom-frag.js'), FXBlurHighFrag: require('./FXBlurHigh-frag.js'), FXBlurLowFrag: require('./FXBlurLow-frag.js'), FXBlurMedFrag: require('./FXBlurMed-frag.js'), FXBokehFrag: require('./FXBokeh-frag.js'), FXCircleFrag: require('./FXCircle-frag.js'), FXDisplacementFrag: require('./FXDisplacement-frag.js'), FXGlowFrag: require('./FXGlow-frag.js'), FXGradientFrag: require('./FXGradient-frag.js'), FXPixelateFrag: require('./FXPixelate-frag.js'), FXShadowFrag: require('./FXShadow-frag.js'), FXShineFrag: require('./FXShine-frag.js'), FXVignetteFrag: require('./FXVignette-frag.js'), FXWipeFrag: require('./FXWipe-frag.js'), LightFrag: require('./Light-frag.js'), LinearBlendFrag: require('./LinearBlend-frag.js'), MeshFrag: require('./Mesh-frag.js'), MeshVert: require('./Mesh-vert.js'), MobileFrag: require('./Mobile-frag.js'), MobileVert: require('./Mobile-vert.js'), MultiFrag: require('./Multi-frag.js'), MultiVert: require('./Multi-vert.js'), PointLightFrag: require('./PointLight-frag.js'), PointLightVert: require('./PointLight-vert.js'), PostFXFrag: require('./PostFX-frag.js'), QuadVert: require('./Quad-vert.js'), SingleFrag: require('./Single-frag.js'), SingleVert: require('./Single-vert.js') };