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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var PIPELINE_CONST = { /** * The Bitmap Mask Pipeline. * * @name Phaser.Renderer.WebGL.Pipelines.BITMAPMASK_PIPELINE * @type {string} * @const * @since 3.50.0 */ BITMAPMASK_PIPELINE: 'BitmapMaskPipeline', /** * The Light 2D Pipeline. * * @name Phaser.Renderer.WebGL.Pipelines.LIGHT_PIPELINE * @type {string} * @const * @since 3.50.0 */ LIGHT_PIPELINE: 'Light2D', /** * The Point Light Pipeline. * * @name Phaser.Renderer.WebGL.Pipelines.POINTLIGHT_PIPELINE * @type {string} * @const * @since 3.50.0 */ POINTLIGHT_PIPELINE: 'PointLightPipeline', /** * The Single Texture Pipeline. * * @name Phaser.Renderer.WebGL.Pipelines.SINGLE_PIPELINE * @type {string} * @const * @since 3.50.0 */ SINGLE_PIPELINE: 'SinglePipeline', /** * The Multi Texture Pipeline. * * @name Phaser.Renderer.WebGL.Pipelines.MULTI_PIPELINE * @type {string} * @const * @since 3.50.0 */ MULTI_PIPELINE: 'MultiPipeline', /** * The Rope Pipeline. * * @name Phaser.Renderer.WebGL.Pipelines.ROPE_PIPELINE * @type {string} * @const * @since 3.50.0 */ ROPE_PIPELINE: 'RopePipeline', /** * The Graphics and Shapes Pipeline. * * @name Phaser.Renderer.WebGL.Pipelines.GRAPHICS_PIPELINE * @type {string} * @const * @since 3.50.0 */ GRAPHICS_PIPELINE: 'GraphicsPipeline', /** * The Post FX Pipeline. * * @name Phaser.Renderer.WebGL.Pipelines.POSTFX_PIPELINE * @type {string} * @const * @since 3.50.0 */ POSTFX_PIPELINE: 'PostFXPipeline', /** * The Utility Pipeline. * * @name Phaser.Renderer.WebGL.Pipelines.UTILITY_PIPELINE * @type {string} * @const * @since 3.50.0 */ UTILITY_PIPELINE: 'UtilityPipeline', /** * The Mobile Texture Pipeline. * * @name Phaser.Renderer.WebGL.Pipelines.MOBILE_PIPELINE * @type {string} * @const * @since 3.60.0 */ MOBILE_PIPELINE: 'MobilePipeline', /** * The Special FX Pipeline. * * @name Phaser.Renderer.WebGL.Pipelines.FX_PIPELINE * @type {string} * @const * @since 3.60.0 */ FX_PIPELINE: 'FxPipeline' }; module.exports = PIPELINE_CONST;