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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Default Plugins. * * @namespace Phaser.Plugins.DefaultPlugins * @memberof Phaser.Plugins * @since 3.0.0 */ var DefaultPlugins = { /** * These are the Global Managers that are created by the Phaser.Game instance. * They are referenced from Scene.Systems so that plugins can use them. * * @name Phaser.Plugins.DefaultPlugins.Global * @type {array} * @since 3.0.0 */ Global: [ 'game', 'anims', 'cache', 'plugins', 'registry', 'scale', 'sound', 'textures', 'renderer' ], /** * These are the core plugins that are installed into every Scene.Systems instance, no matter what. * They are optionally exposed in the Scene as well (see the InjectionMap for details) * * They are created in the order in which they appear in this array and EventEmitter is always first. * * @name Phaser.Plugins.DefaultPlugins.CoreScene * @type {array} * @since 3.0.0 */ CoreScene: [ 'EventEmitter', 'CameraManager', 'GameObjectCreator', 'GameObjectFactory', 'ScenePlugin', 'DisplayList', 'UpdateList' ], /** * These plugins are created in Scene.Systems in addition to the CoreScenePlugins. * * You can elect not to have these plugins by either creating a DefaultPlugins object as part * of the Game Config, by creating a Plugins object as part of a Scene Config, or by modifying this array * and building your own bundle. * * They are optionally exposed in the Scene as well (see the InjectionMap for details) * * They are always created in the order in which they appear in the array. * * @name Phaser.Plugins.DefaultPlugins.DefaultScene * @type {array} * @since 3.0.0 */ DefaultScene: [ 'Clock', 'DataManagerPlugin', 'InputPlugin', 'Loader', 'TweenManager', 'LightsPlugin' ] }; if (typeof PLUGIN_CAMERA3D) { DefaultPlugins.DefaultScene.push('CameraManager3D'); } if (typeof PLUGIN_FBINSTANT) { DefaultPlugins.Global.push('facebook'); } module.exports = DefaultPlugins;