/**
* @typedef {object} Phaser.Types.Physics.Matter.MatterBodyTileOptions
* @since 3.0.0
*
* @property {boolean} [isStatic=true] - Whether or not the newly created body should be made static. This defaults to true since typically tiles should not be moved.
* @property {boolean} [addToWorld=true] - Whether or not to add the newly created body (or existing body if options.body is used) to the Matter world.
*/